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飞机大战作业C++实现

发布时间:2022/1/17 12:29:28

飞机大战源代码

大家都喜欢玩游戏,但是如何用C++完成一款比较完整的游戏呢?请按照如下说明完成空战游戏的开发。

.敌机数量>1, 飞机发射的子弹数量>1,所以用二维数组记录游戏画面中对应的元素,0表示输出空格,1表示输出飞机,2输出子弹,3输出敌机。

  1. 空战游戏开始有趣了,但是一些错误处理不够,也可以增加更多的游戏情节。
    i. 增加敌机boss,其形状更大、血量更多;
    ii. 尝试让敌机也发射子弹。
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>

using namespace std;


typedef struct Frame
{
	COORD position[2];
	int flag;
}Frame;



void SetPos(COORD a)
{
	HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(out, a);
}

void SetPos(int i, int j)
{
	COORD pos = { i, j };
	SetPos(pos);
}

void HideCursor()
{
	CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}


void drawRow(int y, int x1, int x2, char ch)
{
	SetPos(x1, y);
	for (int i = 0; i <= (x2 - x1); i++)
		cout << ch;
}


void drawRow(COORD a, COORD b, char ch)
{
	if (a.Y == b.Y)
		drawRow(a.Y, a.X, b.X, ch);
	else
	{
		SetPos(0, 25);
		cout << "error code 01���޷�����У���Ϊ���������������(x)�����";
		system("pause");
	}
}


void drawCol(int x, int y1, int y2, char ch)
{
	int y = y1;
	while (y != y2 + 1)
	{
		SetPos(x, y);
		cout << ch;
		y++;
	}
}


void drawCol(COORD a, COORD b, char ch)
{
	if (a.X == b.X)
		drawCol(a.X, a.Y, b.Y, ch);
	else
	{
		SetPos(0, 25);
		cout << "error code 02���޷�����У���Ϊ��������ĺ�����(y)�����";
		system("pause");
	}
}

//���Ͻ����ꡢ���½����ꡢ��row����С���col�����
void drawFrame(COORD a, COORD  b, char row, char col)
{
	drawRow(a.Y, a.X + 1, b.X - 1, row);
	drawRow(b.Y, a.X + 1, b.X - 1, row);
	drawCol(a.X, a.Y + 1, b.Y - 1, col);
	drawCol(b.X, a.Y + 1, b.Y - 1, col);
}

void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
	COORD a = { x1, y1 };
	COORD b = { x2, y2 };
	drawFrame(a, b, row, col);
}

void drawFrame(Frame frame, char row, char col)
{
	COORD a = frame.position[0];
	COORD b = frame.position[1];
	drawFrame(a, b, row, col);
}

void drawPlaying()
{
	drawFrame(0, 0, 48, 24, '#', '#');//	map frame;
	drawFrame(49, 4, 79, 9, '-', '|');//	 score frame
	SetPos(52, 6);
	cout << "�÷֣�";
	SetPos(52, 7);
	cout << "����";


}

//��[a, b)֮�����һ���������
int random(int a, int b)
{
	int c = (rand() % (a - b)) + a;
	return c;
}

//��������������ľ��ο����������һ������
COORD random(COORD a, COORD b)
{
	int x = random(a.X, b.X);
	int y = random(a.Y, b.Y);
	COORD c = { x, y };
	return c;
}

bool  judgeCoordInFrame(Frame frame, COORD spot)
{
	if (spot.X >= frame.position[0].X)
		if (spot.X <= frame.position[1].X)
			if (spot.Y >= frame.position[0].Y)
				if (spot.Y <= frame.position[0].Y)
					return true;
	return false;
}

void printCoord(COORD a)
{
	cout << "( " << a.X << " , " << a.Y << " )";
}

void printFrameCoord(Frame a)
{
	printCoord(a.position[0]);
	cout << " - ";
	printCoord(a.position[1]);
}

int drawMenu()
{
	SetPos(30, 1);
	cout << "@@@@@@�ɻ���ս��Ϸ@@@@@@";
	drawRow(3, 0, 79, '*');
	drawRow(5, 0, 79, '*');

	drawRow(20, 0, 79, '*');
	drawRow(22, 0, 79, '*');
	SetPos(35, 10);
	cout << "��Ϸ˵����";
	SetPos(35, 12);
	cout << "a,s,d,w ���Ʒɻ��ƶ�.";
	
	SetPos(35, 14);cout << "k����/ѡ��.";

	SetPos(35, 16);
	cout << "e �˳�  p ��ͣ��";




	drawFrame(25, 9, 60, 17, '=', '|');

	while (1)
	{
		if (_kbhit())
		{
			char x = _getch();
		if(x=='k') 
			
					return 1;
				
			
			
		}
	}
}



class Game
{
public:
	COORD position[10];
	COORD bullet[10];
	Frame enemy[8];
	int score;
	int rank;
	int rankf;
	string title;
	int flag_rank;

	Game();

	
	void initPlane();
	void initBullet();
	void initEnemy();

	

	void planeMove(char);
	void bulletMove();
	void enemyMove();

	
	void drawPlane();
	void drawPlaneToNull();
	void drawBullet();
	void drawBulletToNull();
	void drawEnemy();
	void drawEnemyToNull();

	
	void drawThisBulletToNull(COORD);
	void drawThisEnemyToNull(Frame);

	void Pause();
	void Playing();
	void judgePlane();
	void judgeEnemy();

	void Shoot();

	void GameOver();
	void printScore();
};

Game::Game()
{
	initPlane();
	initBullet();
	initEnemy();
	score = 0;
	rank = 25;
	rankf = 0;
	flag_rank = 0;
}

void Game::initPlane()
{
	COORD centren = { 39, 22 };
	position[0].X = position[5].X = position[7].X = position[9].X = centren.X;
	position[1].X = centren.X - 2;
	position[2].X = position[6].X = centren.X - 1;
	position[3].X = position[8].X = centren.X + 1;
	position[4].X = centren.X + 2;
	for (int i = 0; i <= 4; i++)
		position[i].Y = centren.Y;
	for (int i = 6; i <= 8; i++)
		position[i].Y = centren.Y + 1;
	position[5].Y = centren.Y - 1;
	position[9].Y = centren.Y - 2;
}

void Game::drawPlane()
{
	for (int i = 0; i < 9; i++)
	{
		SetPos(position[i]);
		if (i != 5)
			cout << "+";
		else if (i == 5)
			cout << "|";
	}
}

void Game::drawPlaneToNull()
{
	for (int i = 0; i < 9; i++)
	{
		SetPos(position[i]);
		cout << " ";
	}
}

void Game::initBullet()
{
	for (int i = 0; i < 10; i++)
		bullet[i].Y = 30;
}

void Game::drawBullet()
{
	for (int i = 0; i < 10; i++)
	{
		if (bullet[i].Y != 30)
		{
			SetPos(bullet[i]);
			cout << "^";
		}
	}
}

void Game::drawBulletToNull()
{
	for (int i = 0; i < 10; i++)
		if (bullet[i].Y != 30)
		{
			COORD pos = { bullet[i].X, bullet[i].Y + 1 };
			SetPos(pos);
			cout << " ";
		}
}

void Game::initEnemy()
{
	COORD a = { 1, 1 };
	COORD b = { 45, 15 };
	for (int i = 0; i < 8; i++)
	{
		enemy[i].position[0] = random(a, b);
		enemy[i].position[1].X = enemy[i].position[0].X + 3;
		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
	}
}

void Game::drawEnemy()
{
	for (int i = 0; i < 8; i++)
		drawFrame(enemy[i].position[0], enemy[i].position[1], '*', '*');
}

void Game::drawEnemyToNull()
{
	for (int i = 0; i < 8; i++)
	{
		drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
	}
}

void Game::Pause()
{
	SetPos(61, 2);
	cout << "               ";
	SetPos(61, 2);
	cout << "��Ϸ��ͣ��...";
	char c = _getch();
	while (c != 'p')
		c = _getch();
	SetPos(61, 2);
	cout << "         ";
}

void Game::planeMove(char x)
{
	if (x == 'a')
		if (position[1].X != 1)
			for (int i = 0; i <= 9; i++)
				position[i].X -= 2;

	if (x == 's')
		if (position[7].Y != 23)
			for (int i = 0; i <= 9; i++)
				position[i].Y += 1;

	if (x == 'd')
		if (position[4].X != 47)
			for (int i = 0; i <= 9; i++)
				position[i].X += 2;

	if (x == 'w')
		if (position[5].Y != 3)
			for (int i = 0; i <= 9; i++)
				position[i].Y -= 1;
}

void Game::bulletMove()
{
	for (int i = 0; i < 10; i++)
	{
		if (bullet[i].Y != 30)
		{
			bullet[i].Y -= 1;
			if (bullet[i].Y == 1)
			{
				COORD pos = { bullet[i].X, bullet[i].Y + 1 };
				drawThisBulletToNull(pos);
				bullet[i].Y = 30;
			}

		}
	}
}

void Game::enemyMove()
{
	for (int i = 0; i < 8; i++)
	{
		for (int j = 0; j < 2; j++)
			enemy[i].position[j].Y++;

		if (24 == enemy[i].position[1].Y)
		{
			COORD a = { 1, 1 };
			COORD b = { 45, 3 };
			enemy[i].position[0] = random(a, b);
			enemy[i].position[1].X = enemy[i].position[0].X + 3;
			enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
		}
	}
}

void Game::judgePlane()
{
	for (int i = 0; i < 8; i++)
		for (int j = 0; j < 9; j++)
			if (judgeCoordInFrame(enemy[i], position[j]))
			{
				SetPos(62, 1);
				cout << "׹��";
				drawFrame(enemy[i], '@', '@');
				Sleep(1000);
				GameOver();
				break;
			}
}

void Game::drawThisBulletToNull(COORD c)
{
	SetPos(c);
	cout << " ";
}

void Game::drawThisEnemyToNull(Frame f)
{
	drawFrame(f, ' ', ' ');
}

void Game::judgeEnemy()
{
	for (int i = 0; i < 8; i++)
		for (int j = 0; j < 10; j++)
			if (judgeCoordInFrame(enemy[i], bullet[j]))
			{
				score += 5;
				drawThisEnemyToNull(enemy[i]);
				COORD a = { 1, 1 };
				COORD b = { 45, 3 };
				enemy[i].position[0] = random(a, b);
				enemy[i].position[1].X = enemy[i].position[0].X + 3;
				enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
				drawThisBulletToNull(bullet[j]);
				bullet[j].Y = 30;
			}
}

void Game::Shoot()
{
	for (int i = 0; i < 10; i++)
		if (bullet[i].Y == 30)
		{
			bullet[i].X = position[5].X;
			bullet[i].Y = position[5].Y - 1;
			break;
		}
		
}

void Game::printScore()
{
	if (score == 120 && flag_rank == 0)
	{
		rank -= 3;
		flag_rank = 1;
	}

	else if (score == 360 && flag_rank == 1)
	{
		rank -= 5;
		flag_rank = 2;
	}
	else if (score == 480 && flag_rank == 2)
	{
		rank -= 5;
		flag_rank = 3;
	}
	int x = rank / 4;
	SetPos(60, 6);
	cout << score;

	if (rank != rankf)
	{
		SetPos(60, 7);
		if (x == 6)
			title = "��ǿ��ͭ";
		else if (x == 5)
			title = "�������";
		else if (x == 4)
			title = "��ҫ�ƽ�";
		else if (x == 3)
			title = "������ҫ";
		else if (x == 2)
			title = "������ʯ";
		cout <<">>"<< title<<"<<";
	}
	rankf = rank;
}

void Game::Playing()
{
	

	drawEnemy();
	drawPlane();

	int flag_bullet = 0;
	int flag_enemy = 0;

	while (1)
	{
		Sleep(8);
		if (_kbhit())
		{
			char x = _getch();
			if ('a' == x || 's' == x || 'd' == x || 'w' == x)
			{
				drawPlaneToNull();
				planeMove(x);
				drawPlane();
				judgePlane();
			}
			else if ('p' == x)
				Pause();
			else if ('k' == x)
				Shoot();
			else if ('e' == x)
			{
				
				GameOver();
				break;
			}

		}
		
		if (0 == flag_bullet)
		{
			bulletMove();
			drawBulletToNull();
			drawBullet();
			judgeEnemy();
		}
		flag_bullet++;
		if (5 == flag_bullet)
			flag_bullet = 0;

		
		if (0 == flag_enemy)
		{
			drawEnemyToNull();
			enemyMove();
			drawEnemy();
			judgePlane();
		}
		flag_enemy++;
		if (flag_enemy >= rank)
			flag_enemy = 0;

		
		printScore();
	}
}

void Game::GameOver()
{
	system("cls");
	COORD p1 = { 28,9 };
	COORD p2 = { 53,15 };
	drawFrame(p1, p2, '*', '|');
	SetPos(36,12);string str="Game Over!";
	for (int i = 0; i < str.size(); i++)
	{
		Sleep(80);
		cout << str[i];
	}
	Sleep(1000);
	system("cls");
	drawFrame(p1, p2, '*', '|');
	SetPos(31, 11);
	cout << "������" << score / 5 << " ��";
	SetPos(31, 12);
	cout << "�á����֣�" <<score;
	SetPos(31, 13);
	cout << "���յȼ���" << title;
	SetPos(30, 16);
	Sleep(1000);
	cout << "������ �ǣ�y��| ��n��";
as:
	char x = _getch();
	if (x == 'n')
		exit(0);
	else if (x == 'y')
	{
		system("cls");
		Game game;
		int a = drawMenu();
		if (a == 2)
			game.rank = 20;
		system("cls");
		drawPlaying();
		game.Playing();
	}
	else goto as;
}


int main()
{
	

	srand((int)time(0));
	HideCursor();

	Game game;
	int a = drawMenu();

	
	system("cls");
	drawPlaying();
	game.Playing();
	system("pause");
	return 0;

}
//乱码问题是由于编码格式不同,在IDE里可以自动转换。
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